Anchored: whether or not the object is subject to change position.CanCollide: whether or not other objects will pass through the object if the checkbox is flicked off, objects could pass through it uninterrupted.Name: the name that is attributed to the brick.You must give three angles, each ranging from 0 to 360. Orientation: allows you to rotate the brick along all six degrees of freedom.You must enter three numbers, one for each axis. Position: the location of the brick, using coordinates.You must enter three numbers, one for length, one for width and one for height. Size: the dimensions of the objects in studs.Transparency: changes how see-through the brick is.The main properties a beginner should know are: In the properties window are all the properties of the part, and you can change these properties by typing in text, entering numbers, or ticking a checkbox. If you haven't already, go to the View tab and open up the Properties window. A property is a characteristic of an object that you can change using the Properties window. It is positioned a little bit above the baseplate. It is four studs long, two studs wide and one stud tall.It is a little transparent (see-through).How would you describe it? There are many things you could say about it, like: A complete statement must perform an action on an instance.ĭo you have all that? If so, let's begin the new stuff!.In the Explorer window's hierarchy, a parent is one step above its child.To create a path to an instance, you start with the word game then work your way down the hierarchy.The Explorer window is the list of all the objects in the game, and it has a hierarchal structure.Three-dimensional shapes in Roblox are called parts, and you can modify its shape, size, colour, texture and name.
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